![]() ![]() Sorcery is not the only weapon at the command of a Lord of Change - he is also an erudite tactician, well versed in a thousand ploys and stratagems for any given situation. The Winds of Magic obey his every command, allowing him to summon whirling tempests of change and mutation, blast the enemies of Tzeentch with bolts of multi-coloured fire or unravel the mind of an enemy spellcaster from the inside. As might be expected of a creature born of pure magic and bound to the will of the Master of Sorcery, a Lord of Change is a potent spellcaster. Nothing pleases him more than to see the world broken and made anew, to redirect the course of a life or even history itself, spilling hope upon the ground while raising the ambition of others up to an unexpected pinnacle of power. The Lord of Change is like a child playing upon some gigantic anthill, poking with a stick at its inhabitants and laughing at the hopeless antics of their defence. Behind its gaze lies a curious and wreckful mind, deeply intelligent, yet as uncaring of consequence as it is fascinated by it. If you do not gain allegiance to the Eagle, Azrik will appear as the leader of the Challenger of the Eagle.Ī Lord of Change is hideously unpredictable and manipulative. Understand, mortals, each of your petty champion's ploys are just pieces in my Master's Great Game!Īzrik the Maze Keeper is a Norsca Unique Lord unit introduced in Total War: Warhammer with Norsca (DLC). Damage of magical attacks is reduced by this amount. Damage of missile attacks is reduced by this amount.
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